City: Fên-ifohê Sêdè

Fên-ifohê Sêdè

Fên-ifohê Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceËradîvë Zone
RegionPjdranjlijidehi Moorland
Founded1582
Community LeaderLord Gëilè
Area21 km2 (8 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation3516 m (11535 ft)
Average Yearly Precipitation259 cm/y (101 in/y)
Population5060
Population Density240 people per km2 (632 people per mi2)
Town AuraAbjuration
Naming
Native nameFên-ifohê Sêdè
Pronunciation/ˈʤèfɘ/ /iˈfohɘ/
Direct Translation[stiff; sturdy] [galaxy]
Translation[Not Yet Translated]

Fên-ifohê Sêdè (/ˈʤèfɘ/ /iˈfohɘ/ [stiff; sturdy] [galaxy]) is a temperate City located in the Ëradîvë Zone of the Engineer's Guild.

The name Fên-ifohê Sêdè is derived from the Goblin language, as Fên-ifohê Sêdè was founded by Gokhil̄, who was culturaly Iron Elf.

Climate

Fên-ifohê Sêdè has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Fên-ifohê Sêdè receives an average of 259 cm/y (101 in/y) of precipitation, most of which comes in the form of rain during the spring. Fên-ifohê Sêdè covers an area of nearly 21 km2 (8 mi2), and an average elevation of 3516 m (11535 ft) above sea level.

Overview

Fên-ifohê Sêdè was founded durring the late 17th century in early winter of the year 1582, by Gokhil̄. The establishment of Fên-ifohê Sêdè suffered from many setbacks, delays, and obsticles, most notably a group of Fên-ifohê Sêdè which required millitary assistance exterminate before the community could finish being built.

Fên-ifohê Sêdè was built using the conventions of Iron Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Fên-ifohê Sêdè is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Fên-ifohê Sêdè is buildings folow an organic layout of spacious packed earth streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Fên-ifohê Sêdè's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Fên-ifohê Sêdè's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A quick look in any direction shows Fên-ifohê Sêdè is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live.

Civic Infrastructure

Fên-ifohê Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Fên-ifohê Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fên-ifohê Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fên-ifohê Sêdè's parks.

Fên-ifohê Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fên-ifohê Sêdè.

Fên-ifohê Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Fên-ifohê Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fên-ifohê Sêdè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Fên-ifohê Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fên-ifohê Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fên-ifohê Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fên-ifohê Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fên-ifohê Sêdè's public wards, blessings, and other arcane systems.

Fên-ifohê Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Fên-ifohê Sêdè's grid is powered by a boiler and turbine based power plant.

Fên-ifohê Sêdè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Fên-ifohê Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fên-ifohê Sêdè's natural decorations nor waterways.

Fên-ifohê Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fên-ifohê Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fên-ifohê Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fên-ifohê Sêdè's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Fên-ifohê Sêdè there is a constant smell of overcooked presumably ethnic food.

The Horsefly, Giant near Fên-ifohê Sêdè are known to be quite timid.

Fên-ifohê Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves destroying a prepared ritual vessel to channel Charm energies of tier 1 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 14
  • Farm Laborer: 31
  • Hunters: 16
  • Milk Maids: 13
  • Ranchers: 6
  • Ranch Hands: 13
  • Shepherds: 12
    • Farmland: 20240 m2
    • Cattle and Similar Creatures: 1265
    • Poultry: 15180
    • Swine: 1012
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 506

Craftsmen

  • Arms and Toolmakers: 10
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 17
  • Carpenters: 17
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 16
  • Gunsmiths: 10
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 7
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 9
  • Scabbardmakers: 11
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 28
  • Tanners: 6
  • Upholsterers: 7
  • Watchmakers: 6
  • Weavers: 15
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 12
  • Chandlers: 12
  • Chicken Butchers: 12
  • Entrepreneurs: 5
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 9
  • Resellers: 22
  • Spice Merchants: 6
  • Wine-sellers: 11
  • Wheelwright: 8
  • Woodsellers: 4

Service workers

  • Bakers: 26
  • Barbers: 28
  • Coachmen: 6
  • Cooks: 18
  • Doctors: 10
  • Gamekeepers: 8
  • Grooms: 4
  • Hairdressers: 18
  • Healers: 14
  • Housekeepers: 16
  • Housemaids: 29
  • House Stewards: 14
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 20
  • Nursery Maids: 9
  • Pastrycooks: 16
  • Restaurateur: 23
  • Tavern Keepers: 23

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 12
  • Long Haul Couriers: 11
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 12
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 13
  • Sugar Refiners: 2
  • Tosher: 8
  • Warehousemen: 18
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 13

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 6
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 12
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 6
  • Kami Clerk: 9
  • Landlords: 10
  • Lawyers: 5
  • Legend Keepers: 8
  • Militia Officers: 31
  • Monks, Monastic: 16
  • Monks, Civic: 15
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 19
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 7
  • Spiritualist: 9
  • Slayers: 2
  • Storytellers: 21
  • Military Officers: 18

Cottage Industries

  • Brewers: 16
  • Comfort Services: 20
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 17
  • Needleworkers: 17
  • Potters: 8
  • Preserve Makers: 13
  • Quilters: 7
  • Seamsters: 31
  • Spinners: 15
  • Tinker: 5
  • Weaver: 13

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 7
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 15
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 20
  • Writers: 16

Produce Industries

  • Butter Churners: 18
  • Canners: 15
  • Cheesmakers: 15
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 8
  • Tallowmakers: 11

1843 of Fên-ifohê Sêdè's population work within a Foundational Occupation.

2863 of Fên-ifohê Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 354 (7%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Fên-ifohê Sêdè is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Fên-ifohê Sêdè is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Fên-ifohê Sêdè suffered the most. Fên-ifohê Sêdè lost 238 people, 145 livestock, and 61 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Heartache.

History